Campbell, CA 95008
(408) 836-9975

David True
3D Technical Artist

david@darksuit.com
www.darksuit.com

Summary:

To push the limits in character rigging, and animation. To look for new and creative ways to achieve and solve rigging problems.

Rigging:

  • Working knowledge of Maya Embedded Language.

  • Rig setup of biped, quadruped and winged characters.

  • Taught Character Rigging for Cogswell Polytechnical for over 1 year

  • Familiar with Chaster Rigging in Maya and Lightwave

Modeling:

  • Knowledge of multiple modeling techniques.

  • Experience in modeling within a low polygon budget environment.

  • Skilled at troubleshooting models and in correcting those errors to produce more efficient models.

Experience:

Adjunct Faculty, Cogswell Polytechnical College (2006-Current)
Cogswell Polytechnical is strategically located in Silicon Valley and with over one hundred years of academic history.

  • Teaching Character Rigging, Animation, and Modeling.

  • Created the course outline and most of the tutorials and materials for all of the classes.

  • Instructed the students in ways to better critically think through problems.

Technical Artist, Multiverse (2005-2006)
Multiverse is a company working to provide a ready to use massive multi-player world engine.

  • Character Rigging and Cycle Animation.

  • Helped to create the technology pipeline.

  • Prepped and uploaded assets to the game database.

  • Helped to overcome technical challenges of vertex weighted mesh on mesh.

Lead User Content Controller, There, Inc. (2003 -2005)
There, Inc. is a large scale multi-player online game focused on social interaction and user created content.

  • Updated, modified, and created 3DS and GMAX assets for the content update.

  • Acted in the role of editor for user created content. Reviewing user created asset to conform to the current guidelines.

  • Aided in rewriting the current user created content asset budget.

Software:

I am familiar and comfortable in a number of programs and applications. I have been working with computers since 1985, starting with the TRS-80. While I have a large amount of Experience with PCs, I am also good with Linux (Redhat, SuSe, BSD) and Macintosh OS X. My current applications of choice for most tasks are;

  • Autodesk Maya (Animation, Character Set-up, Modeling, Texturing)

  • NewTek Lightwave (Modeling)

  • Adobe Photoshop (Texturing and Concept Art)

  • Painter X (Texturing and Concept Art)

  • Renaissance Fairs and Festivals (Improvisational Acting)

Education:

  • BA, Animation, Collins College, Phoenix, AZ 2003

  • AA, Graphic Design, Collins College, Phoenix, AZ 1996