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Campbell, CA
95008 (408)
836-9975
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David
True 3D Technical Artist
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david@darksuit.com www.darksuit.com
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Summary:
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To
push the limits in character rigging, and animation. To look for
new and creative ways to achieve and solve rigging problems.
Rigging:
Working
knowledge of Maya Embedded Language.
Rig
setup of biped, quadruped and winged characters.
Taught
Character Rigging for Cogswell Polytechnical for over 1 year
Familiar
with Chaster Rigging in Maya and Lightwave
Modeling:
Knowledge
of multiple modeling techniques.
Experience
in modeling within a low polygon budget environment.
Skilled
at troubleshooting models and in correcting those errors to
produce more efficient models.
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Experience:
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Adjunct
Faculty, Cogswell Polytechnical College (2006-Current) Cogswell
Polytechnical is strategically located in Silicon Valley and with
over one hundred years of academic history.
Teaching
Character Rigging, Animation, and Modeling.
Created
the course outline and most of the tutorials and materials for
all of the classes.
Instructed
the students in ways to better critically think through problems.
Technical
Artist, Multiverse (2005-2006) Multiverse is
a company working to provide a ready to use massive multi-player
world engine.
Character
Rigging and Cycle Animation.
Helped
to create the technology pipeline.
Prepped
and uploaded assets to the game database.
Helped
to overcome technical challenges of vertex weighted mesh on mesh.
Lead
User Content Controller, There, Inc. (2003 -2005) There,
Inc. is a large scale multi-player online game focused on social
interaction and user created content.
Updated,
modified, and created 3DS and GMAX assets for the content update.
Acted
in the role of editor for user created content. Reviewing user
created asset to conform to the current guidelines.
Aided
in rewriting the current user created content asset budget.
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Software:
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I
am familiar and comfortable in a number of programs and
applications. I have been working with computers since 1985,
starting with the TRS-80. While I have a large amount of
Experience with PCs, I am also good with Linux (Redhat, SuSe, BSD)
and Macintosh OS X. My current applications of choice for most
tasks are;
Autodesk
Maya (Animation, Character Set-up, Modeling, Texturing)
NewTek
Lightwave (Modeling)
Adobe
Photoshop (Texturing and Concept Art)
Painter
X (Texturing and Concept Art)
Renaissance
Fairs and Festivals (Improvisational Acting)
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Education:
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BA,
Animation, Collins College, Phoenix, AZ 2003
AA,
Graphic Design, Collins College, Phoenix, AZ 1996
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